If a player loses all their heroes and towns, they will lose the game. If they fail to do so they lose and the game ends. If a player loses all of their towns they will have seven game days to capture a new town. The conditions for victory vary depending on the map, including conquest of all enemies and towns, collection of a certain amount of a resource, or finding the grail artifact. The hero progresses in experience by engaging in combat with enemy heroes and monsters. The player creates an army by spending resources at one of the eight town types in the game. The gameplay is divided into two parts, tactical overland exploration and a turn-based combat system. The gameplay is very similar to its predecessors in that the player controls a number of heroes that command an army of creatures inspired by myth and legend.
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